unreal.RigUnit_AnimNextWriteSkeletalMeshComponentPose¶
- class unreal.RigUnit_AnimNextWriteSkeletalMeshComponentPose(pose: AnimNextGraphLODPose = [], skeletal_mesh_component: SkeletalMeshComponent = Ellipsis, execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextBaseWrites a pose to a skeletal mesh component
C++ Source:
Plugin: UAF
Module: UAF
File: RigUnit_AnimNextWriteSkeletalMeshComponentPose.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextExecuteContext): [Read-Write] The execution resultpose(AnimNextGraphLODPose): [Read-Write] Pose to writeskeletal_mesh_component(SkeletalMeshComponent): [Read-Write] Mesh to write to. If this is not supplied, then the first skeletal mesh component of the current actor will be used
- property execute_context: AnimNextExecuteContext¶
[Read-Write] The execution result
- Type:
- property pose: AnimNextGraphLODPose¶
[Read-Write] Pose to write
- Type:
- property skeletal_mesh_component: SkeletalMeshComponent¶
[Read-Write] Mesh to write to. If this is not supplied, then the first skeletal mesh component of the current actor will be used
- Type: