unreal.RigUnit_AnimNextWriteSkeletalMeshComponentPose

class unreal.RigUnit_AnimNextWriteSkeletalMeshComponentPose(pose: AnimNextGraphLODPose = [], skeletal_mesh_component: SkeletalMeshComponent = Ellipsis, execute_context: AnimNextExecuteContext = [])

Bases: RigUnit_AnimNextBase

Writes a pose to a skeletal mesh component

C++ Source:

  • Plugin: UAF

  • Module: UAF

  • File: RigUnit_AnimNextWriteSkeletalMeshComponentPose.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextExecuteContext): [Read-Write] The execution result

  • pose (AnimNextGraphLODPose): [Read-Write] Pose to write

  • skeletal_mesh_component (SkeletalMeshComponent): [Read-Write] Mesh to write to. If this is not supplied, then the first skeletal mesh component of the current actor will be used

property execute_context: AnimNextExecuteContext

[Read-Write] The execution result

Type:

(AnimNextExecuteContext)

property pose: AnimNextGraphLODPose

[Read-Write] Pose to write

Type:

(AnimNextGraphLODPose)

property skeletal_mesh_component: SkeletalMeshComponent

[Read-Write] Mesh to write to. If this is not supplied, then the first skeletal mesh component of the current actor will be used

Type:

(SkeletalMeshComponent)