unreal.RigUnit_AnimNextRunAnimationGraph

class unreal.RigUnit_AnimNextRunAnimationGraph(graph: AnimNextAnimationGraph = Ellipsis, instance: AnimNextGraphInstancePtr = [], lod: int = 0, reference_pose: AnimNextGraphReferencePose = [], result: AnimNextGraphLODPose = [], execute_context: AnimNextExecuteContext = [])

Bases: RigUnit_AnimNextBase

Runs an animation graph

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNext

  • File: RigUnit_AnimNextRunAnimationGraph.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextExecuteContext): [Read-Write] The execution result

  • graph (AnimNextAnimationGraph): [Read-Write] Graph to run

  • instance (AnimNextGraphInstancePtr): [Read-Write] Instance used to hold graph state

  • lod (int32): [Read-Write] LOD to run the graph at

  • reference_pose (AnimNextGraphReferencePose): [Read-Write] Reference pose for the graph

  • result (AnimNextGraphLODPose): [Read-Write] Pose result

property execute_context: AnimNextExecuteContext

[Read-Write] The execution result

Type:

(AnimNextExecuteContext)

property graph: AnimNextAnimationGraph

[Read-Write] Graph to run

Type:

(AnimNextAnimationGraph)

property instance: AnimNextGraphInstancePtr

[Read-Write] Instance used to hold graph state

Type:

(AnimNextGraphInstancePtr)

property lod: int

[Read-Write] LOD to run the graph at

Type:

(int32)

property reference_pose: AnimNextGraphReferencePose

[Read-Write] Reference pose for the graph

Type:

(AnimNextGraphReferencePose)

property result: AnimNextGraphLODPose

[Read-Only] Pose result

Type:

(AnimNextGraphLODPose)