unreal.RigUnit_AnimNextRunAnimationGraph¶
- class unreal.RigUnit_AnimNextRunAnimationGraph(graph: AnimNextAnimationGraph = Ellipsis, instance: AnimNextGraphInstancePtr = [], lod: int = 0, reference_pose: AnimNextGraphReferencePose = [], result: AnimNextGraphLODPose = [], execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextBaseRuns an animation graph
C++ Source:
Plugin: AnimNext
Module: AnimNext
File: RigUnit_AnimNextRunAnimationGraph.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextExecuteContext): [Read-Write] The execution resultgraph(AnimNextAnimationGraph): [Read-Write] Graph to runinstance(AnimNextGraphInstancePtr): [Read-Write] Instance used to hold graph statelod(int32): [Read-Write] LOD to run the graph atreference_pose(AnimNextGraphReferencePose): [Read-Write] Reference pose for the graphresult(AnimNextGraphLODPose): [Read-Write] Pose result
- property execute_context: AnimNextExecuteContext¶
[Read-Write] The execution result
- Type:
- property graph: AnimNextAnimationGraph¶
[Read-Write] Graph to run
- Type:
- property instance: AnimNextGraphInstancePtr¶
[Read-Write] Instance used to hold graph state
- Type:
- property reference_pose: AnimNextGraphReferencePose¶
[Read-Write] Reference pose for the graph
- Type:
- property result: AnimNextGraphLODPose¶
[Read-Only] Pose result
- Type: