unreal.RigUnit_AnimNextRemapPose

class unreal.RigUnit_AnimNextRemapPose(pose: AnimNextGraphLODPose = [], result: AnimNextGraphLODPose = [], target_anim_graph_ref_pose: AnimNextGraphReferencePose = [], execute_context: AnimNextExecuteContext = [])

Bases: RigUnit_AnimNextBase

Remaps an anim graph pose from to another skeletal mesh component.

C++ Source:

  • Plugin: UAF

  • Module: UAF

  • File: RigUnit_AnimNextRemapPose.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextExecuteContext): [Read-Write] The execution result

  • pose (AnimNextGraphLODPose): [Read-Write] Pose to read

  • result (AnimNextGraphLODPose): [Read-Write]

  • target_anim_graph_ref_pose (AnimNextGraphReferencePose): [Read-Write]

property execute_context: AnimNextExecuteContext

[Read-Write] The execution result

Type:

(AnimNextExecuteContext)

property pose: AnimNextGraphLODPose

[Read-Write] Pose to read

Type:

(AnimNextGraphLODPose)

property result: AnimNextGraphLODPose

[Read-Only]

Type:

(AnimNextGraphLODPose)

property target_anim_graph_ref_pose: AnimNextGraphReferencePose

[Read-Write]

Type:

(AnimNextGraphReferencePose)