unreal.RigUnit_AnimNextRemapPose¶
- class unreal.RigUnit_AnimNextRemapPose(pose: AnimNextGraphLODPose = [], result: AnimNextGraphLODPose = [], target_anim_graph_ref_pose: AnimNextGraphReferencePose = [], execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextBaseRemaps an anim graph pose from to another skeletal mesh component.
C++ Source:
Plugin: UAF
Module: UAF
File: RigUnit_AnimNextRemapPose.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextExecuteContext): [Read-Write] The execution resultpose(AnimNextGraphLODPose): [Read-Write] Pose to readresult(AnimNextGraphLODPose): [Read-Write]target_anim_graph_ref_pose(AnimNextGraphReferencePose): [Read-Write]
- property execute_context: AnimNextExecuteContext¶
[Read-Write] The execution result
- Type:
- property pose: AnimNextGraphLODPose¶
[Read-Write] Pose to read
- Type:
- property result: AnimNextGraphLODPose¶
[Read-Only]
- Type:
- property target_anim_graph_ref_pose: AnimNextGraphReferencePose¶
[Read-Write]
- Type: