unreal.RigUnit_AnimNextParameterBeginExecution¶
- class unreal.RigUnit_AnimNextParameterBeginExecution(execute_context: AnimNextParameterExecuteContext = [])¶
Bases:
RigUnit_AnimNextParameterBaseEvent for driving the skeleton hierarchy with variables and rig elements
C++ Source:
Plugin: AnimNext
Module: AnimNext
File: RigUnit_AnimNextParameterBeginExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
entry_point(Name): [Read-Only] The name of the entry pointexecute_context(AnimNextParameterExecuteContext): [Read-Write] The execution result
- property execute_context: AnimNextParameterExecuteContext¶
[Read-Only] The execution result
- Type: