unreal.RigUnit_AnimNextModuleEventBase¶
- class unreal.RigUnit_AnimNextModuleEventBase(execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextBaseBase schedule-level event, never instantiated
C++ Source:
Plugin: UAF
Module: UAF
File: RigUnit_AnimNextModuleEvents.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextExecuteContext): [Read-Write] The execution result
- property execute_context: AnimNextExecuteContext¶
[Read-Only] The execution result
- Type: