unreal.RigUnit_AnimNextInterfaceParameter_Float¶
- class unreal.RigUnit_AnimNextInterfaceParameter_Float(parameter: Name = 'None', result: float = 0.0)¶
Bases:
RigUnit_AnimNextInterfaceParameterUnit for reading float parameter from context
C++ Source:
Plugin: AnimNext
Module: AnimNextInterfaceGraph
File: RigUnit_AnimNextInterfaceParameter.h
Editor Properties: (see get_editor_property/set_editor_property)
parameter(Name): [Read-Write]result(float): [Read-Write]