unreal.RigUnit_AnimNextInterfaceBeginExecution
¶
- class unreal.RigUnit_AnimNextInterfaceBeginExecution(execute_context: AnimNextInterfaceExecuteContext = [])¶
Bases:
RigUnit_AnimNextInterfaceBase
Event for driving the skeleton hierarchy with variables and rig elements
C++ Source:
Plugin: AnimNext
Module: AnimNextInterfaceGraph
File: RigUnit_AnimNextInterfaceBeginExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(AnimNextInterfaceExecuteContext): [Read-Write] The execution result
- property execute_context: AnimNextInterfaceExecuteContext¶
[Read-Only] The execution result
- Type: