unreal.RigUnit_AnimNextInterfaceBeginExecution

class unreal.RigUnit_AnimNextInterfaceBeginExecution(execute_context: AnimNextInterfaceExecuteContext = [])

Bases: RigUnit_AnimNextInterfaceBase

Event for driving the skeleton hierarchy with variables and rig elements

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNextInterfaceGraph

  • File: RigUnit_AnimNextInterfaceBeginExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextInterfaceExecuteContext): [Read-Write] The execution result

property execute_context: AnimNextInterfaceExecuteContext

[Read-Only] The execution result

Type:

(AnimNextInterfaceExecuteContext)