unreal.RigUnit_AnimNextInitializeEvent

class unreal.RigUnit_AnimNextInitializeEvent(execute_context: AnimNextExecuteContext = [])

Bases: RigUnit_AnimNextModuleEventBase

Schedule event called to set up a module

C++ Source:

  • Plugin: UAF

  • Module: UAF

  • File: RigUnit_AnimNextModuleEvents.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextExecuteContext): [Read-Write] The execution result