unreal.RigUnit_AnimNextInitializeEvent¶
- class unreal.RigUnit_AnimNextInitializeEvent(execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextModuleEventBaseSchedule event called to set up a module
C++ Source:
Plugin: UAF
Module: UAF
File: RigUnit_AnimNextModuleEvents.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextExecuteContext): [Read-Write] The execution result