unreal.RigUnit_AnimNextExecuteBindings_WT¶
- class unreal.RigUnit_AnimNextExecuteBindings_WT(execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextModuleEventBaseSynthetic event injected by the compiler to process any variable bindings on a worker thread, not user instantiated
C++ Source:
Plugin: UAF
Module: UAF
File: RigUnit_AnimNextModuleEvents.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextExecuteContext): [Read-Write] The execution result