unreal.RigUnit_AnimNextExecuteBindings¶
- class unreal.RigUnit_AnimNextExecuteBindings(execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextModuleEventBaseSynthetic event injected by the compiler to process any variable bindings, not user instantiated
C++ Source:
Plugin: AnimNext
Module: AnimNext
File: RigUnit_AnimNextModuleEvents.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextExecuteContext): [Read-Write] The execution result