unreal.RigUnit_AnimNextExecuteBindings

class unreal.RigUnit_AnimNextExecuteBindings(execute_context: AnimNextExecuteContext = [])

Bases: RigUnit_AnimNextModuleEventBase

Synthetic event injected by the compiler to process any variable bindings, not user instantiated

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNext

  • File: RigUnit_AnimNextModuleEvents.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextExecuteContext): [Read-Write] The execution result