unreal.RigUnit_AnimNextBeginExecution¶
- class unreal.RigUnit_AnimNextBeginExecution(execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextBaseEvent for driving the skeleton hierarchy with variables and rig elements
C++ Source:
Plugin: UAF
Module: UAF
File: RigUnit_AnimNextBeginExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextExecuteContext): [Read-Write] The execution result
- property execute_context: AnimNextExecuteContext¶
[Read-Only] The execution result
- Type: