unreal.RigUnit_AnimEvalRichCurve

class unreal.RigUnit_AnimEvalRichCurve(value: float = 0.0, curve: RuntimeFloatCurve = [], source_minimum: float = 0.0, source_maximum: float = 0.0, target_minimum: float = 0.0, target_maximum: float = 0.0, result: float = 0.0)

Bases: RigUnit_AnimBase

Evaluates the provided curve. Values are normalized between 0 and 1

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_AnimEvalRichCurve.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve (RuntimeFloatCurve): [Read-Only] Curve

  • result (float): [Read-Write] Result

  • source_maximum (float): [Read-Write] Source Maximum

  • source_minimum (float): [Read-Write] Source Minimum

  • target_maximum (float): [Read-Write] Target Maximum

  • target_minimum (float): [Read-Write] Target Minimum

  • value (float): [Read-Write] Value

property curve: RuntimeFloatCurve

[Read-Only] Curve

Type:

(RuntimeFloatCurve)

property result: float

[Read-Only] Result

Type:

(float)

property source_maximum: float

[Read-Write] Source Maximum

Type:

(float)

property source_minimum: float

[Read-Write] Source Minimum

Type:

(float)

property target_maximum: float

[Read-Write] Target Maximum

Type:

(float)

property target_minimum: float

[Read-Write] Target Minimum

Type:

(float)

property value: float

[Read-Write] Value

Type:

(float)