unreal.RigUnit_AnimEvalRichCurve¶
- class unreal.RigUnit_AnimEvalRichCurve(value: float = 0.0, curve: RuntimeFloatCurve = [], source_minimum: float = 0.0, source_maximum: float = 0.0, target_minimum: float = 0.0, target_maximum: float = 0.0, result: float = 0.0)¶
Bases:
RigUnit_AnimBaseEvaluates the provided curve. Values are normalized between 0 and 1
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_AnimEvalRichCurve.h
Editor Properties: (see get_editor_property/set_editor_property)
curve(RuntimeFloatCurve): [Read-Only] Curveresult(float): [Read-Write] Resultsource_maximum(float): [Read-Write] Source Maximumsource_minimum(float): [Read-Write] Source Minimumtarget_maximum(float): [Read-Write] Target Maximumtarget_minimum(float): [Read-Write] Target Minimumvalue(float): [Read-Write] Value
- property curve: RuntimeFloatCurve¶
[Read-Only] Curve
- Type: