unreal.RigUnit_AnimEasing

class unreal.RigUnit_AnimEasing(value: float = 0.0, type: ControlRigAnimEasingType = Ellipsis, source_minimum: float = 0.0, source_maximum: float = 0.0, target_minimum: float = 0.0, target_maximum: float = 0.0, result: float = 0.0)

Bases: RigUnit_AnimBase

Returns the eased version of the input value

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_AnimEasing.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (float): [Read-Write] Result

  • source_maximum (float): [Read-Write] Source Maximum

  • source_minimum (float): [Read-Write] Source Minimum

  • target_maximum (float): [Read-Write] Target Maximum

  • target_minimum (float): [Read-Write] Target Minimum

  • type (ControlRigAnimEasingType): [Read-Write] Type

  • value (float): [Read-Write] Value

property result: float

[Read-Only] Result

Type:

(float)

property source_maximum: float

[Read-Write] Source Maximum

Type:

(float)

property source_minimum: float

[Read-Write] Source Minimum

Type:

(float)

property target_maximum: float

[Read-Write] Target Maximum

Type:

(float)

property target_minimum: float

[Read-Write] Target Minimum

Type:

(float)

property type: ControlRigAnimEasingType

[Read-Write] Type

Type:

(ControlRigAnimEasingType)

property value: float

[Read-Write] Value

Type:

(float)