unreal.RigUnit_AnimEasing
¶
- class unreal.RigUnit_AnimEasing(value: float = 0.0, type: ControlRigAnimEasingType = Ellipsis, source_minimum: float = 0.0, source_maximum: float = 0.0, target_minimum: float = 0.0, target_maximum: float = 0.0, result: float = 0.0)¶
Bases:
RigUnit_AnimBase
Returns the eased version of the input value
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_AnimEasing.h
Editor Properties: (see get_editor_property/set_editor_property)
result
(float): [Read-Write] Resultsource_maximum
(float): [Read-Write] Source Maximumsource_minimum
(float): [Read-Write] Source Minimumtarget_maximum
(float): [Read-Write] Target Maximumtarget_minimum
(float): [Read-Write] Target Minimumtype
(ControlRigAnimEasingType): [Read-Write] Typevalue
(float): [Read-Write] Value
- property type: ControlRigAnimEasingType¶
[Read-Write] Type
- Type: