unreal.RigUnit_AnimEasing¶
- class unreal.RigUnit_AnimEasing(value: float = 0.0, type: ControlRigAnimEasingType = Ellipsis, source_minimum: float = 0.0, source_maximum: float = 0.0, target_minimum: float = 0.0, target_maximum: float = 0.0, result: float = 0.0)¶
Bases:
RigUnit_AnimBaseReturns the eased version of the input value
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_AnimEasing.h
Editor Properties: (see get_editor_property/set_editor_property)
result(float): [Read-Write] Resultsource_maximum(float): [Read-Write] Source Maximumsource_minimum(float): [Read-Write] Source Minimumtarget_maximum(float): [Read-Write] Target Maximumtarget_minimum(float): [Read-Write] Target Minimumtype(ControlRigAnimEasingType): [Read-Write] Typevalue(float): [Read-Write] Value
- property type: ControlRigAnimEasingType¶
[Read-Write] Type
- Type: