unreal.RigUnit_AimItem
¶
- class unreal.RigUnit_AimItem(execute_context: ControlRigExecuteContext = [], item: RigElementKey = Ellipsis, primary: RigUnit_AimItem_Target = Ellipsis, secondary: RigUnit_AimItem_Target = Ellipsis, weight: float = 0.0, debug_settings: RigUnit_AimBone_DebugSettings = Ellipsis)¶
Bases:
RigUnit_HighlevelBaseMutable
Aligns the rotation of a primary and secondary axis of a bone to a global target. Note: This node operates in global space!
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_AimBone.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_settings
(RigUnit_AimBone_DebugSettings): [Read-Write] Debug Settings: The debug setting for the nodeexecute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetheritem
(RigElementKey): [Read-Write] Item: The name of the item to alignprimary
(RigUnit_AimItem_Target): [Read-Write] Primary: The primary target for the aimsecondary
(RigUnit_AimItem_Target): [Read-Write] Secondary: The secondary target for the aim - also referred to as PoleVector / UpVectorweight
(float): [Read-Write] Weight: The weight of the change - how much the change should be applied
- property debug_settings: RigUnit_AimBone_DebugSettings¶
[Read-Write] Debug Settings: The debug setting for the node
- Type:
- property item: RigElementKey¶
[Read-Write] Item: The name of the item to align
- Type:
- property primary: RigUnit_AimItem_Target¶
[Read-Write] Primary: The primary target for the aim
- Type:
- property secondary: RigUnit_AimItem_Target¶
[Read-Write] Secondary: The secondary target for the aim - also referred to as PoleVector / UpVector
- Type: