unreal.RigUnit_AimConstraint_WorldUp
¶
- class unreal.RigUnit_AimConstraint_WorldUp(target: Vector = Ellipsis, kind: ControlRigVectorKind = Ellipsis, space: RigElementKey = Ellipsis)¶
Bases:
StructBase
Rig Unit Aim Constraint World Up
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_AimBone.h
Editor Properties: (see get_editor_property/set_editor_property)
kind
(ControlRigVectorKind): [Read-Write] The kind of target this is representing - can be a direction or a locationspace
(RigElementKey): [Read-Write] The space in which the target is expressed, use None to indicate world spacetarget
(Vector): [Read-Write] The target to aim at - can be a direction or location based on the Kind setting
- property kind: ControlRigVectorKind¶
[Read-Write] The kind of target this is representing - can be a direction or a location
- Type:
- property space: RigElementKey¶
[Read-Write] The space in which the target is expressed, use None to indicate world space
- Type: