unreal.RigUnit_AimConstraint_AdvancedSettings

class unreal.RigUnit_AimConstraint_AdvancedSettings(debug_settings: RigUnit_AimBone_DebugSettings = Ellipsis, rotation_order_for_filter: EulerRotationOrder = Ellipsis)

Bases: StructBase

Rig Unit Aim Constraint Advanced Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_AimBone.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug_settings (RigUnit_AimBone_DebugSettings): [Read-Write] Debug Settings: Settings related to debug drawings

  • rotation_order_for_filter (EulerRotationOrder): [Read-Write] Rotation Order for Filter: Rotation is converted to euler angles using the specified order such that individual axes can be filtered.

property debug_settings: RigUnit_AimBone_DebugSettings

[Read-Write] Debug Settings: Settings related to debug drawings

Type:

(RigUnit_AimBone_DebugSettings)

property rotation_order_for_filter: EulerRotationOrder

[Read-Write] Rotation Order for Filter: Rotation is converted to euler angles using the specified order such that individual axes can be filtered.

Type:

(EulerRotationOrder)