unreal.RigUnit_AimConstraint_AdvancedSettings
¶
- class unreal.RigUnit_AimConstraint_AdvancedSettings(debug_settings: RigUnit_AimBone_DebugSettings = Ellipsis, rotation_order_for_filter: EulerRotationOrder = Ellipsis)¶
Bases:
StructBase
Rig Unit Aim Constraint Advanced Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_AimBone.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_settings
(RigUnit_AimBone_DebugSettings): [Read-Write] Debug Settings: Settings related to debug drawingsrotation_order_for_filter
(EulerRotationOrder): [Read-Write] Rotation Order for Filter: Rotation is converted to euler angles using the specified order such that individual axes can be filtered.
- property debug_settings: RigUnit_AimBone_DebugSettings¶
[Read-Write] Debug Settings: Settings related to debug drawings
- Type:
- property rotation_order_for_filter: EulerRotationOrder¶
[Read-Write] Rotation Order for Filter: Rotation is converted to euler angles using the specified order such that individual axes can be filtered.
- Type: