unreal.RigUnit_AimConstraint
¶
- class unreal.RigUnit_AimConstraint¶
Bases:
unreal.RigUnitMutable
Rig Unit Aim Constraint
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_AimConstraint.h
Editor Properties: (see get_editor_property/set_editor_property)
aim_mode
(AimMode): [Read-Write] # How to perform an aimaim_targets
(Array(AimTarget)): [Read-Write] Aim Targetsaim_vector
(Vector): [Read-Write] # Vector in the space of Named joint which will be aligned to the aim targetjoint
(Name): [Read-Write] Jointup_mode
(AimMode): [Read-Write] # How to perform an upvector stabilizationup_targets
(Array(AimTarget)): [Read-Write] Up Targetsup_vector
(Vector): [Read-Write] # Vector in the space of Named joint which will be aligned to the up target for stabilization