unreal.RigUnit_AimBone_Target
¶
- class unreal.RigUnit_AimBone_Target(weight: float = 0.0, axis: Vector = Ellipsis, target: Vector = Ellipsis, kind: ControlRigVectorKind = Ellipsis, space: Name = 'None')¶
Bases:
StructBase
Rig Unit Aim Bone Target
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_AimBone.h
Editor Properties: (see get_editor_property/set_editor_property)
axis
(Vector): [Read-Write] The axis to align with the aim on this targetkind
(ControlRigVectorKind): [Read-Write] The kind of target this is representing - can be a direction or a locationspace
(Name): [Read-Write] The space in which the target is expressedtarget
(Vector): [Read-Write] The target to aim at - can be a direction or location based on the Kind settingweight
(float): [Read-Write] The amount of aim rotation to apply on this target.
- property kind: ControlRigVectorKind¶
[Read-Write] The kind of target this is representing - can be a direction or a location
- Type: