unreal.RigUnit_AimBone_DebugSettings¶
- class unreal.RigUnit_AimBone_DebugSettings(enabled: bool = False, scale: float = 0.0, world_offset: Transform = Ellipsis)¶
Bases:
StructBaseRig Unit Aim Bone Debug Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_AimBone.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write] If enabled debug information will be drawnscale(float): [Read-Write] The size of the debug drawing informationworld_offset(Transform): [Read-Write] The offset at which to draw the debug information in the world