unreal.RigUnit_AimBoneMath
¶
- class unreal.RigUnit_AimBoneMath(input_transform: Transform = Ellipsis, primary: RigUnit_AimItem_Target = Ellipsis, secondary: RigUnit_AimItem_Target = Ellipsis, weight: float = 0.0, result: Transform = Ellipsis, debug_settings: RigUnit_AimBone_DebugSettings = Ellipsis)¶
Bases:
RigUnit_HighlevelBase
Outputs an aligned transform of a primary and secondary axis of an input transform to a world target. Note: This node operates in world space!
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_AimBone.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_settings
(RigUnit_AimBone_DebugSettings): [Read-Write] Debug Settings: The debug setting for the nodeinput_transform
(Transform): [Read-Write] Input Transform: The transform (in global space) before the aim was applied (optional)primary
(RigUnit_AimItem_Target): [Read-Write] Primary: The primary target for the aimresult
(Transform): [Read-Write] Result: The resulting transformsecondary
(RigUnit_AimItem_Target): [Read-Write] Secondary: The secondary target for the aim - also referred to as PoleVector / UpVectorweight
(float): [Read-Write] Weight: The weight of the change - how much the change should be applied
- property debug_settings: RigUnit_AimBone_DebugSettings¶
[Read-Write] Debug Settings: The debug setting for the node
- Type:
- property input_transform: Transform¶
[Read-Write] Input Transform: The transform (in global space) before the aim was applied (optional)
- Type:
- property primary: RigUnit_AimItem_Target¶
[Read-Write] Primary: The primary target for the aim
- Type:
- property secondary: RigUnit_AimItem_Target¶
[Read-Write] Secondary: The secondary target for the aim - also referred to as PoleVector / UpVector
- Type: