unreal.RigUnit_AimBoneMath
¶
- class unreal.RigUnit_AimBoneMath¶
Bases:
unreal.RigUnit_HighlevelBase
Aligns the rotation of a primary and secondary axis of an input transform to a world target. Note: This node operates in world space!
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_AimBone.h