unreal.RigUnit_AimBoneMath

class unreal.RigUnit_AimBoneMath

Bases: unreal.RigUnit_HighlevelBase

Aligns the rotation of a primary and secondary axis of an input transform to a world target. Note: This node operates in world space!

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_AimBone.h