unreal.RigUnit_AimBone
¶
- class unreal.RigUnit_AimBone¶
Bases:
unreal.RigUnit_HighlevelBaseMutable
Aligns the rotation of a primary and secondary axis of a bone to a global target. Note: This node operates in global space!
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_AimBone.h