unreal.RigUnit_AddToNameHistoryArray¶
- class unreal.RigUnit_AddToNameHistoryArray(execute_context: RigVMExecuteContext = [], new_value: Name = 'None', max_history_num: int = 0, values: None = [])¶
Bases:
RigUnit_DrawDebugLibraryBaseConvenience function that adds a name to the end of an array, popping values from the front once the max is reached
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(RigVMExecuteContext): [Read-Write] The execution resultmax_history_num(int32): [Read-Write] Maximum number of valuesnew_value(Name): [Read-Write] New value to addvalues(Array[Name]): [Read-Write] Log Color