unreal.RigUnit_AddParent
¶
- class unreal.RigUnit_AddParent(execute_context: ControlRigExecuteContext = [], child: RigElementKey = Ellipsis, parent: RigElementKey = Ellipsis)¶
Bases:
RigUnit_DynamicHierarchyBaseMutable
Adds a new parent to an element. The weight for the new parent will be 0.0. You can use the SetParentWeights node to change the parent weights later.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
child
(RigElementKey): [Read-Write] Child: * The child to be parented under the new parentexecute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetherparent
(RigElementKey): [Read-Write] Parent: * The new parent to be added to the child
- property child: RigElementKey¶
[Read-Write] Child: * The child to be parented under the new parent
- Type:
- property parent: RigElementKey¶
[Read-Write] Parent: * The new parent to be added to the child
- Type: