unreal.RigUnit_AddBoneTransform
¶
- class unreal.RigUnit_AddBoneTransform(execute_context: ControlRigExecuteContext = [], bone: Name = 'None', transform: Transform = Ellipsis, weight: float = 0.0, post_multiply: bool = False, propagate_to_children: bool = False)¶
Bases:
RigUnitMutable
Offset Transform is used to perform a change in the hierarchy by setting a single bone’s transform.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_AddBoneTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
bone
(Name): [Read-Write] Bone: The name of the Bone to set the transform for.execute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetherpost_multiply
(bool): [Read-Write] Post Multiply: If set to true the transform will be post multiplied, otherwise pre multiplied. Post multiplying means that the transform is understood as a parent space change, while pre multiplying means that the transform is understood as a child space change.propagate_to_children
(bool): [Read-Only] Propagate to Children: If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. Note: This is computationally more expensive than turning it off.transform
(Transform): [Read-Write] Transform: The transform value to set for the given Bone.weight
(float): [Read-Write] Weight: The weight of the change - how much the change should be applied
- property post_multiply: bool¶
[Read-Write] Post Multiply: If set to true the transform will be post multiplied, otherwise pre multiplied. Post multiplying means that the transform is understood as a parent space change, while pre multiplying means that the transform is understood as a child space change.
- Type:
(bool)
- property propagate_to_children: bool¶
[Read-Only] Propagate to Children: If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. Note: This is computationally more expensive than turning it off.
- Type:
(bool)