unreal.RigUnit_AddBoneTransform
¶
- class unreal.RigUnit_AddBoneTransform¶
Bases:
unreal.RigUnitMutable
Offset Transform is used to perform a change in the hierarchy by setting a single bone’s transform.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_AddBoneTransform.h