unreal.RigUnit_AccumulateVectorRange
¶
- class unreal.RigUnit_AccumulateVectorRange(value: Vector = Ellipsis, minimum: Vector = Ellipsis, maximum: Vector = Ellipsis)¶
Bases:
RigVMFunction_AccumulateVectorRange
deprecated: ‘RigUnit_AccumulateVectorRange’ was renamed to ‘RigVMFunction_AccumulateVectorRange’.