unreal.RigUnit_AccumulateTransformMul
¶
- class unreal.RigUnit_AccumulateTransformMul(multiplier: Transform = Ellipsis, initial_value: Transform = Ellipsis, flip_order: bool = False, integrate_delta_time: bool = False, result: Transform = Ellipsis)¶
Bases:
RigUnit_AccumulateBase
Multiplies a transform over time over and over again
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
flip_order
(bool): [Read-Write] Flip Orderinitial_value
(Transform): [Read-Write] Initial Valueintegrate_delta_time
(bool): [Read-Write] Integrate Delta Timemultiplier
(Transform): [Read-Write] Multiplierresult
(Transform): [Read-Write] Result