unreal.RigUnit_AccumulateQuatLerp
¶
- class unreal.RigUnit_AccumulateQuatLerp(target_value: Quat = Ellipsis, initial_value: Quat = Ellipsis, blend: float = 0.0, integrate_delta_time: bool = False, result: Quat = Ellipsis)¶
Bases:
RigVMFunction_AccumulateQuatLerp
deprecated: ‘RigUnit_AccumulateQuatLerp’ was renamed to ‘RigVMFunction_AccumulateQuatLerp’.