unreal.RigUnit_AccumulateQuatLerp

class unreal.RigUnit_AccumulateQuatLerp(target_value: Quat = Ellipsis, initial_value: Quat = Ellipsis, blend: float = 0.0, integrate_delta_time: bool = False, result: Quat = Ellipsis)

Bases: RigVMFunction_AccumulateQuatLerp

deprecated: ‘RigUnit_AccumulateQuatLerp’ was renamed to ‘RigVMFunction_AccumulateQuatLerp’.