unreal.RigUnit_AccumulateFloatLerp

class unreal.RigUnit_AccumulateFloatLerp(target_value: float = 0.0, initial_value: float = 0.0, blend: float = 0.0, integrate_delta_time: bool = False, result: float = 0.0)

Bases: RigVMFunction_AccumulateFloatLerp

deprecated: ‘RigUnit_AccumulateFloatLerp’ was renamed to ‘RigVMFunction_AccumulateFloatLerp’.