unreal.RigSwitchParentMode
¶
- class unreal.RigSwitchParentMode¶
Bases:
EnumBase
ERig Switch Parent Mode
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
- DEFAULT_PARENT: RigSwitchParentMode¶
Switches back to the original / default parent
- Type:
1
- PARENT_ITEM: RigSwitchParentMode¶
Switches the child to the provided parent item
- Type:
2
- WORLD: RigSwitchParentMode¶
Switches the element to be parented to the world
- Type:
0