unreal.RigSpace
¶
- class unreal.RigSpace(name: Name = 'None', index: int = 0, space_type: RigSpaceType = Ellipsis, parent_name: Name = 'None', parent_index: int = 0, initial_transform: Transform = Ellipsis, local_transform: Transform = Ellipsis)¶
Bases:
RigElement
Rig Space
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigSpaceHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
index
(int32): [Read-Only] Indexinitial_transform
(Transform): [Read-Write] Initial Transformlocal_transform
(Transform): [Read-Write] Local Transformname
(Name): [Read-Write] Nameparent_index
(int32): [Read-Write] Parent Indexparent_name
(Name): [Read-Only] Parent Namespace_type
(RigSpaceType): [Read-Only] Space Type
- property space_type: RigSpaceType¶
[Read-Only] Space Type
- Type: