unreal.RigSpace
¶
- class unreal.RigSpace(name='None', index=- 1, space_type=RigSpaceType.GLOBAL, parent_name='None', parent_index=- 1, initial_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], local_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])¶
Bases:
unreal.RigElement
Rig Space
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigSpaceHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
index
(int32): [Read-Only] Indexinitial_transform
(Transform): [Read-Write] Initial Transformlocal_transform
(Transform): [Read-Write] Local Transformname
(Name): [Read-Write] Nameparent_index
(int32): [Read-Write] Parent Indexparent_name
(Name): [Read-Only] Parent Namespace_type
(RigSpaceType): [Read-Only] Space Type
- property parent_index¶
[Read-Only] Parent Index
- Type
(int32)
- property space_type¶
[Read-Only] Space Type
- Type