unreal.RigSpace

class unreal.RigSpace(name='None', index=- 1, space_type=RigSpaceType.GLOBAL, parent_name='None', parent_index=- 1, initial_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], local_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])

Bases: unreal.RigElement

Rig Space

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigSpaceHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • index (int32): [Read-Only] Index

  • initial_transform (Transform): [Read-Write] Initial Transform

  • local_transform (Transform): [Read-Write] Local Transform

  • name (Name): [Read-Write] Name

  • parent_index (int32): [Read-Write] Parent Index

  • parent_name (Name): [Read-Only] Parent Name

  • space_type (RigSpaceType): [Read-Only] Space Type

property initial_transform

[Read-Only] Initial Transform

Type

(Transform)

property local_transform

[Read-Only] Local Transform

Type

(Transform)

property parent_index

[Read-Only] Parent Index

Type

(int32)

property parent_name

[Read-Only] Parent Name

Type

(Name)

property space_type

[Read-Only] Space Type

Type

(RigSpaceType)