unreal.RigSpace¶
- class unreal.RigSpace(name: Name = 'None', index: int = 0, space_type: RigSpaceType = Ellipsis, parent_name: Name = 'None', parent_index: int = 0, initial_transform: Transform = Ellipsis, local_transform: Transform = Ellipsis)¶
Bases:
RigElementRig Space
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigSpaceHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
index(int32): [Read-Only] Indexinitial_transform(Transform): [Read-Write] Initial Transformlocal_transform(Transform): [Read-Write] Local Transformname(Name): [Read-Write] Nameparent_index(int32): [Read-Write] Parent Indexparent_name(Name): [Read-Only] Parent Namespace_type(RigSpaceType): [Read-Only] Space Type
- property space_type: RigSpaceType¶
[Read-Only] Space Type
- Type: