unreal.RigRigidBodyElement

class unreal.RigRigidBodyElement(key: RigElementKey = Ellipsis, index: int = 0, sub_index: int = 0, created_at_instruction_index: int = 0, selected: bool = False, pose: RigCurrentAndInitialTransform = Ellipsis, settings: RigRigidBodySettings = Ellipsis)

Bases: RigSingleParentElement

Rig Rigid Body Element

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • created_at_instruction_index (int32): [Read-Write]

  • index (int32): [Read-Only]

  • key (RigElementKey): [Read-Only]

  • pose (RigCurrentAndInitialTransform): [Read-Write]

  • selected (bool): [Read-Write]

  • settings (RigRigidBodySettings): [Read-Write]

  • sub_index (int32): [Read-Only]

property settings: RigRigidBodySettings

[Read-Only]

Type:

(RigRigidBodySettings)