unreal.RigPreferredEulerAngles
¶
- class unreal.RigPreferredEulerAngles(rotation_order: EulerRotationOrder = Ellipsis, current: Vector = Ellipsis, initial: Vector = Ellipsis)¶
Bases:
StructBase
Rig Preferred Euler Angles
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
current
(Vector): [Read-Write]initial
(Vector): [Read-Write]rotation_order
(EulerRotationOrder): [Read-Write]
- property rotation_order: EulerRotationOrder¶
[Read-Only]
- Type: