unreal.RigPhysicsVisualizationSettings¶
- class unreal.RigPhysicsVisualizationSettings¶
Bases:
StructBaseRig Physics Visualization Settings
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsData.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_visualization(bool): [Read-Write] Enable visualization (includes enabling low-level chaos debug draw). Note that this can be overridden using CVar ControlRig.Physics.VisualizationOverideline_thickness(float): [Read-Write]shape_detail(int32): [Read-Write]shape_size(int32): [Read-Write] Multiplier on the size things like limit shapesshow_active_contacts(bool): [Read-Write] If visualization is enabled, show active contacts. Note that this can be overridden using CVar ControlRig.Physics.DrawActiveContactsOverideshow_bodies(bool): [Read-Write]show_centre_of_mass(bool): [Read-Write]show_controls(bool): [Read-Write]show_inactive_contacts(bool): [Read-Write] If visualization is enabled, show inactive contacts. Note that this can be overridden using CVar ControlRig.Physics.DrawInactiveContactsOverideshow_joints(bool): [Read-Write]show_world_objects(bool): [Read-Write]show_world_overlap_box(bool): [Read-Write]