unreal.RigPhysicsVisualizationSettings

class unreal.RigPhysicsVisualizationSettings

Bases: StructBase

Rig Physics Visualization Settings

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable_visualization (bool): [Read-Write] Enable visualization (includes enabling low-level chaos debug draw). Note that this can be overridden using CVar ControlRig.Physics.VisualizationOveride

  • line_thickness (float): [Read-Write]

  • shape_detail (int32): [Read-Write]

  • shape_size (int32): [Read-Write] Multiplier on the size things like limit shapes

  • show_active_contacts (bool): [Read-Write] If visualization is enabled, show active contacts. Note that this can be overridden using CVar ControlRig.Physics.DrawActiveContactsOveride

  • show_bodies (bool): [Read-Write]

  • show_centre_of_mass (bool): [Read-Write]

  • show_controls (bool): [Read-Write]

  • show_inactive_contacts (bool): [Read-Write] If visualization is enabled, show inactive contacts. Note that this can be overridden using CVar ControlRig.Physics.DrawInactiveContactsOveride

  • show_joints (bool): [Read-Write]

  • show_world_objects (bool): [Read-Write]

  • show_world_overlap_box (bool): [Read-Write]