unreal.RigPhysicsSolverID¶
- class unreal.RigPhysicsSolverID(guid: Guid = [])¶
Bases:
StructBaseNote - FRigPhysicsSolverID is no long used - solvers are referenced using their component key
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigPhysics.h
Editor Properties: (see get_editor_property/set_editor_property)
guid(Guid): [Read-Write]