unreal.RigPhysicsKinematicTargetSpace

class unreal.RigPhysicsKinematicTargetSpace

Bases: EnumBase

Specifies what space a kinematic target is defined in Danny TODO this is much better than the similar mechanism in PCC and RBWC (which has a bUseSkeletalAnimation) - switch them to use this.

C++ Source:

  • Plugin: PhysicsControl

  • Module: ControlRigPhysics

  • File: RigPhysicsData.h

COMPONENT: RigPhysicsKinematicTargetSpace = Ellipsis

Target is in the space of the component

Type:

1

IGNORE_TARGET: RigPhysicsKinematicTargetSpace = Ellipsis

Ignore the specified target, and just track the bone

Type:

5

OFFSET_IN_BONE_SPACE: RigPhysicsKinematicTargetSpace = Ellipsis

Target is specified relative to the bone that controls the (kinematic) body, with the offset applied in the space of that body.

Type:

2

OFFSET_IN_COMPONENT_SPACE: RigPhysicsKinematicTargetSpace = Ellipsis

Target is specified relative to the bone that controls the (kinematic) body, with the offset applied in component space.

Type:

4

OFFSET_IN_WORLD_SPACE: RigPhysicsKinematicTargetSpace = Ellipsis

Target is specified relative to the bone that controls the (kinematic) body, with the offset applied in world space.

Type:

3

WORLD: RigPhysicsKinematicTargetSpace = Ellipsis

Target is in world space

Type:

0