unreal.RigPhysicsCollisionShape

class unreal.RigPhysicsCollisionShape

Bases: StructBase

Properties common to all collision shape types

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • contribute_to_mass (bool): [Read-Write] True if this shape should contribute to the overall mass of the body it

    belongs to. This lets you create extra collision volumes which do not affect the mass properties of an object.

  • name (Name): [Read-Write]

  • rest_offset (float): [Read-Write] Offset used when generating contact points. This allows you to smooth out

    the Minkowski sum by radius R. Useful for making objects slide smoothly on top of irregularities