unreal.RigPhysicsCollisionShape¶
- class unreal.RigPhysicsCollisionShape¶
Bases:
StructBaseProperties common to all collision shape types
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsData.h
Editor Properties: (see get_editor_property/set_editor_property)
contribute_to_mass(bool): [Read-Write] True if this shape should contribute to the overall mass of the body itbelongs to. This lets you create extra collision volumes which do not affect the mass properties of an object.
name(Name): [Read-Write]rest_offset(float): [Read-Write] Offset used when generating contact points. This allows you to smooth outthe Minkowski sum by radius R. Useful for making objects slide smoothly on top of irregularities