unreal.RigPhysicsCollision¶
- class unreal.RigPhysicsCollision¶
Bases:
StructBaseCollection of shapes that define the collision and (optionally) mass distribution of the body
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsData.h
Editor Properties: (see get_editor_property/set_editor_property)
boxes(Array[RigPhysicsCollisionBox]): [Read-Write]capsules(Array[RigPhysicsCollisionCapsule]): [Read-Write]material(RigPhysicsMaterial): [Read-Write]spheres(Array[RigPhysicsCollisionSphere]): [Read-Write]