unreal.RigPhysicsCollision

class unreal.RigPhysicsCollision

Bases: StructBase

Collection of shapes that define the collision and (optionally) mass distribution of the body

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • boxes (Array[RigPhysicsCollisionBox]): [Read-Write]

  • capsules (Array[RigPhysicsCollisionCapsule]): [Read-Write]

  • material (RigPhysicsMaterial): [Read-Write]

  • spheres (Array[RigPhysicsCollisionSphere]): [Read-Write]