unreal.RigModuleIdentifier¶
- class unreal.RigModuleIdentifier(name: str = '', type: str = '')¶
Bases:
StructBaseRig Module Identifier
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigModuleDefines.h
Editor Properties: (see get_editor_property/set_editor_property)
name(str): [Read-Write] The name of the module used to find it in the module librarytype(str): [Read-Write] The kind of module this is (for example “Arm”)