unreal.RigMirrorSettings¶
- class unreal.RigMirrorSettings(mirror_axis: AxisType = Ellipsis, axis_to_flip: AxisType = Ellipsis, search_string: str = '', replace_string: str = '')¶
Bases:
StructBaseRig Mirror Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyDefines.h
Editor Properties: (see get_editor_property/set_editor_property)
axis_to_flip(AxisType): [Read-Write] Axis to Flip: the axis to flip for rotationsmirror_axis(AxisType): [Read-Write] Mirror Axis: the axis to mirror againstreplace_string(str): [Read-Write] Replace String: the string to replace the search occurrences withsearch_string(str): [Read-Write] Search String: the string to search for
- property axis_to_flip: AxisType¶
[Read-Write] Axis to Flip: the axis to flip for rotations
- Type:
(AxisType)
- property mirror_axis: AxisType¶
[Read-Write] Mirror Axis: the axis to mirror against
- Type:
(AxisType)