unreal.RigLogicConfiguration¶
- class unreal.RigLogicConfiguration(calculation_type: RigLogicCalculationType = Ellipsis, load_joints: bool = False, load_blend_shapes: bool = False, load_animated_maps: bool = False, load_machine_learned_behavior: bool = False, load_rbf_behavior: bool = False, load_twist_swing_behavior: bool = False, translation_type: RigLogicTranslationType = Ellipsis, rotation_type: RigLogicRotationType = Ellipsis, rotation_order: RigLogicRotationOrder = Ellipsis, scale_type: RigLogicScaleType = Ellipsis)¶
Bases:
StructBaseRig Logic Configuration
C++ Source:
Plugin: RigLogic
Module: RigLogicModule
File: RigLogic.h
Editor Properties: (see get_editor_property/set_editor_property)
calculation_type(RigLogicCalculationType): [Read-Write]load_animated_maps(bool): [Read-Write]load_blend_shapes(bool): [Read-Write]load_joints(bool): [Read-Write]load_machine_learned_behavior(bool): [Read-Write]load_rbf_behavior(bool): [Read-Write]load_twist_swing_behavior(bool): [Read-Write]rotation_order(RigLogicRotationOrder): [Read-Write]rotation_type(RigLogicRotationType): [Read-Write]scale_type(RigLogicScaleType): [Read-Write]translation_type(RigLogicTranslationType): [Read-Write]
- property calculation_type: RigLogicCalculationType¶
[Read-Only]
- Type:
- property rotation_order: RigLogicRotationOrder¶
[Read-Only]
- Type:
- property rotation_type: RigLogicRotationType¶
[Read-Only]
- Type:
- property scale_type: RigLogicScaleType¶
[Read-Only]
- Type:
- property translation_type: RigLogicTranslationType¶
[Read-Only]
- Type: