unreal.RigJoint
¶
- class unreal.RigJoint(name='None', index=- 1, parent_name='None', initial_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], global_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], local_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], type=RigBoneType.IMPORTED)¶
Bases:
unreal.RigBone
deprecated: ‘RigJoint’ was renamed to ‘RigBone’.