unreal.RigHierarchySettings
¶
- class unreal.RigHierarchySettings¶
Bases:
StructBase
Rig Hierarchy Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnitContext.h
Editor Properties: (see get_editor_property/set_editor_property)
procedural_element_limit
(int32): [Read-Write] Sets the limit for the number of elements to create procedurally