unreal.RigHierarchySettings

class unreal.RigHierarchySettings

Bases: StructBase

Rig Hierarchy Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnitContext.h

Editor Properties: (see get_editor_property/set_editor_property)

  • procedural_element_limit (int32): [Read-Write] Sets the limit for the number of elements to create procedurally